WIZARDSADVANCE

Official rules

How Wizards Advance works

These rules come from the game's own rule code. The game is the authority; this page follows it. See also how to play and the full spell reference.

The basics

Spells

All spells

SpellTypeMinimum level
BlinkmobilityAlways known
Fireballattack1
Freezeattack1
Ice Blastattack1
Arcane Scytheattack1
Blood Hexattack1
Arcane Surgebuff1
Shockwaveattack1
Lightholy1
JumpmobilityFound in a quest
InvisibilitystealthFound in a quest
Darknessstealth-summon-support1
Mendbuff1
Arcane Wardbuff1
Hastebuff1
Dark Pactsummon-support1
Summon Undeadsummon1
Call of the Wildsummon1
Stone Giantssummon12
Serpent Callsummon22

Staffs

Crafting and trading

Difficulty

Easy:
Double regeneration and a free extra bolt
Normal:
Baseline
Hard:
Enemies match your level
Nightmare:
Hard, plus no refill on level-up

Price and dates