
Fight. Gather. Hunt.
Wizards Advance
All We've Got Is Magic
A lone wizard. A haunted valley. Your staff, your spells, and a dragon waiting at the end of the dark.
The official trailer
Come closer, young one.
Gameplay captured from the game in development.
The wait is almost over
Halloween begins in
Early access drops Oct 28 · Halloween madness
Early access October 28, 2026. Full release Christmas Day.
Reserve your copy · $20Your wizard
One life in a dangerous valley.
Choose a male or female wizard, then make the magic your own. The three things keeping you moving are Health, Energy and Stamina. Your staff bolt spends Energy; your spell choices decide how you survive the next fight.
- Resource
- Health
- Resource
- Energy
- Resource
- Stamina
Start with Blink. Earn one spell point with every character level after the first; learn a new spell or deepen one you already know. Only 10 spells can be known at once, with 5 ready to cast.
Character creation · in-development footage

The spellbook · from the game rules
Twenty ways to change the fight.
Inspect a spell at any level. The numbers below come straight from the game's rule export, not estimates.

mobility
Blink
Vanish and re-form ahead - through walls and up onto roofs. Reaches farther and higher with every level.
Always known · self targeting · 0s cast
- Reach
- 20 m
- Climb
- 3 m
- Cooldown
- 10 s
Staff & spellcraft
Every level counts.
Your staff bolt costs 3 Energy and ricochets off stone. It starts at 10 damage, gains 8 damage per character level, and earns more bounces as you grow. Spells grow a level every time your wizard does after learning them; you can also spend points to stack them faster.
At spell level 20, a spell is mastered and takes no more stacked points. It keeps growing as your character levels. Find Jump and Invisibility through quests rather than spending a point to learn them.
Craft gem staffs at the Dwarf's Workbench: Sapphire becomes Wind, Ruby becomes Fire, Diamond becomes Knockback. The Dwarf Merchant buys and sells gear, potions and materials — and lets you buy back what you sold.
Choose your challenge
Four ways through the dark.
Easy
Double regeneration and a free extra bolt
Normal
Baseline
Hard
Enemies match your level
Nightmare
Hard, plus no refill on level-up

The road ahead
The dragon is waiting.
Leave Wizards Dale for the Forest, the Bears Warrens, the Castle, haunted waters and crypts beneath the earth. At the end of the road: the Sleeping Dragon's Lair and the Elder Dragon.
A single-player action RPG built for a focused adventure, not an endless grind.
Early access drops Oct 28 · Halloween madness